![]() Last update on / Affiliate links / Images from Amazon Product Advertising API Now that you have a few ideas of how to play Simon Says the way we all did as a child, in this section of the article, we’ll be reviewing some of the most popular Simon Says games on the market! These are great for taking on the road to entertain kids or for making your at-home game of Simon Says that much more exciting! 1. Failure to do so results in them being out (and no kid wants that!). Simon Says also helps to develop a child’s listening skills and requires that they listen intently to the instructions of “Simon”. Children learn how to accurately pair a verbal command to physical action, strengthening their coordination. This challenges younger children not only to test their memorization skills but also challenges their motor skills. Simon Says, like many of your traditional children’s games, is a memory game and revolved around the player’s ability to remember the command of the “Simon” and do that action. While, to adults, Simon Says may just be a silly little game that kids play, it can actually play quite a significant role in the development of younger children. Players over 15 love challenges and are pretty competitive, so keep that in mind as you’re giving them instructions. Don’t be afraid to bore them a little before suddenly making the game challenging. For Players Ages 15 and Aboveįor more mature players, it’s a great idea to increase the complexity of this fun game with time, use random speeds, and random context switches as well. It’s a good idea to have creative twists and sudden pauses. You want to issue instructions that are somewhat challenging but nothing overly complex.Ī nice way to make the game challenging is to randomly change speeds. Mix motor actions, voice making, spelling words, etc. They’re old enough to follow most instructions, yet young enough to really enjoy the game. These guys are the most entertaining age. ![]() Simon Says is a great way to challenge the motor skills of this age group. Kids may not be able to understand every word or concept you talk about. Increase the speed slowly and be mindful of your language. Keep the tasks as simple as possible for young children. The age of your participants is crucial to understanding what commands you should be giving. An 11-year-old, for example, may not enjoy the command “wiggle your finger” as much as a toddler would. This is probably the most important factor when picking commands. You could start your instruction with “Timon says” instead of Simon as a way to trick the other players, as well. Instead of saying “touch your tummy” say “clutch your abdomen”.Īdding in complicated words to describe simple tasks is a great way to get kids to learn and understand new words. Increase the complexity of your commands, or maybe even change up the words you use. If they follow all three commands they’re out. Only those who follow the “Simon says” commands in the correct sequence remain. You could also issue 3 commands at the same time: 2 Simon says commands and one without. One second you might be giving out a single command a minute, and the next you give 3 instructions within a few seconds.Īdding a variation to the speed at which you deliver commands is a great way to keep them cheery and giggling throughout the whole game. You want to vary the speed with which you deliver your commands. On the other hand, making it too easy to follow or repeating other commands can make the game get boring quickly.īut what if I gave you the blueprint to be the best Simon out there – to become Simon, The Great!īecoming a great Simon is simple if you consider the following rules: Speed ![]() If your commands are difficult to follow, then most kids won’t or can’t do them. The game is really fun for participants, but it can be challenging to be a Simon. You could also check out this video for a Simon says song. Simon says (point at something ) e.g: “Simon says point at something green”.Simon says rub your tummy and pat your head at the same time.Those who stop are out! Because the instruction was not preceded by “Simon says”.Īnd the game goes on… until there’s just one player standing. Here’s an example of how the game is played: Simon’s role is to tell the players what to do, but there’s a catch: the players must only obey commands that begin with the words “Simon says”. One person is picked as Simon, and the others are the players. But if you’re one of the 13 people in the world who hasn’t heard of it or someone who just needs a refresher, here’s how you play: Simon Says is a classic a game so popular that it has its own (although, not family-friendly) movie.
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